Monday, October 26, 2009

Assessment 3--Animated Sequence

This is the final vision of my animation sequence. I been keep doing this short animation through the whole semester. I really appreciate this unit provide this such opportunity for me to practice my animation skill in this short period of time. I feel I have been improve a lot on this area from seting up this blog and creating this animation. I have learned how to choose the right motion for the characters, how to set key frame and how to switch camera. This is very necessary konwledge for me to continue the further study in this major. I konw there always will be better vision for the animation, but I am pretty happy for this one at moment. So hope u guys like it too~~!!

ANDY

Thursday, October 22, 2009

Animation work for other unit

This is the short animation I did for another unit. I define one character is Mickey Mouse and another one is Minnie Mouse. I try to relfect realistic animations, anthropomorphism, puppet animation and 3D animation in this short creative work.

Coz the model I used is from this unit, so I want to upload this animation on the blog and share with other people. This is a 30 sec animation. Hope u guys like it.

Tuesday, October 13, 2009

week 7's task---NEW animation playblast in the new vision

This is the new vision of the animation. This is frame 1 to frame 290. I have added a lot of new stuff into the animation. I have added frame 151 to frame 290 which is the flighting part. MAN IN BLACK will lift the table and throw it away and then they start flighting. But VIZZINI forgot the girl could also make him lose the flight. BUTTERFRY push the chair to make VIZZINI fall over. I have also added the facial expressions for all the characters. And i also use the ak_switchingCamera to switch the camera. So i have select five cameras in the different angle to produce a better focous.


This is the last 100 frames. I did this in another scene because it is completely different story. After BUTTERFRY pushed the chair to make VIZZINI fall over MAN IN BLACK finally save the girl. And then MAN IN BLACK will hold the girl and console her. The girl will kiss the hero. I also have already put the facial expression on the characters. I used the three camera in this scene.

This is not the final vision for my animation. Lots of thing still need to be polished. Such as more appropriate facial expression and movement as well as the camera angles.

Saturday, September 26, 2009

frist two playblasts for the final assignment

This is the playblast for fram 1 to fame 50. In the first 50 frams, the animation will be focus on MAN IN BLACK. He is actully saying no to VIZZINI and try to stop what he is doing at the moment. He uses his finger to deliver a massage to his enemy. However, I havnt put facial expression on him yet.

This is fram 51 to 140. IN this part, the story will be talking about VIZZINI and BUTTERFRY. VIZZINI is sitting on the chair on putting his feet on the table. BUTTERFRY is genuflecting on the ground and her hands are tied behand her body. In these 100 frames, VIZZINI is playing the poor girl and push her to the ground at the end. And then he will stand up from the chair.

These are the first vision of the animation. No facical expression, no camera angle and no camera switching.

week 6's Journal test

WEEKLY POSES----WEAK

VIZZINI


This is the weak pose for VIZZINI. He is sitting on a chair. He is very upset at moment because he lose the flight with MAN IN BLACK. The girl has been saved and he has been defeated. He is sitting on the chair and memorize the pass. He does not want be to disturb or attention so he puts his hand in front of his face. He does not want any other people to see him upset like this. Another hand is on his leg which means he is even not strong enough to square his shoulders wne he is sitting.


This is a upturned camera view for the VIZZINI weak pose. As we can see in the pic, his facial expression is pretty upset now which means he is very useless at the moment. He can not believe that he actually lose the flight. The raason why I use the upturned camera is becasue I think this is a very good angle to descibe the upset or weak emotion. And this could also give a clear view on character's face.



This is another two camera angle for the VIZZINI weak pose. I think these two could also describe the atmosphere well. In a pretty dark background, one man was sitting on a chair and
stoop down. Of course he is upset and weak. He is cop out on the thing he just done. This man is in pain.

MAN IN BLACK


MAN IN BLACK is sitting on the ground and thinking why he lose the flight with VIZINNI( Of course it is a opposite finish in the actual animation). He could not save the girl's life and he is think it is because he is not strong enough to do it. He is very weak at the moment. He uses one hand to hold his chin because he thinks if he is not doing this his hand will definitely fall down. He does not have any expression on his face. The camera angle for this one is frontal is because I want to show everything in the same time such as his motion and emotion.


This pose could the action right after the first pose. In the first pic, he is thinking. And this is the next motion after thinking. He is despairing and repentant. He feels very weak about why he doesnt win the flight and save the girl. He could not rasie his head and face the truth.



In this pic, MAN IN BLACK is still sitting on the ground but he is nearly lying on the ground and he is using his hands to brace himself. I think this is a pretty appropriate weak pose for a man because man usualy has strong sense of self-respect. They want to pretend they are OK when they are very weak. However, everyone knows that this man is upset and there is nothing in his mind now. This man in in pain as well.

BUTTERFRY


This is the weak pose for BUTTERFRY. I decide to desgin sitting pose for all of the character in the weak pose. I think when people are upset they tend to sit down and have a break for themselves. And girls are more likely to relieve the upset or weak emotion by telling to their friends. So in these pics, BUTTERFRY is actually talking to someone. She is sitting on the ground using her own hands to enclosure herself in order to feel some warmth.


In this pic, BUTTERFRY is tell with her friend when is she being so weak. Her facial expression has tell everyone that she is really in pain. And she is still enclosuring herself with the hands. She think it is pretty helpful for her to relieve the bad emotion.


It is the same action as the previous ones. But the difference is this time she is completely crouch her head into her knees. It is clear to see that she is very sad and weak the moment. She needs some help.
WHERE IS MAN IN BLACK??? THIS GIRL IS IN PAIN....
SORRY, MAN IN BLACK IS PRETTY FUCKED AS WELL....

RESEARCH
After Effects Tutorial

This week I searched some after effects tutorial on the youtube. After effects is a very necessary softwave for me to learn if I want to create high quality animation. Through I get the very first ideas about how to use the softwave and how to put the render pics together and become a short film.

http://www.youtube.com/watch?v=kkID0QZ31Es

http://www.youtube.com/watch?v=x9tc48FR9Tw

http://www.youtube.com/watch?v=FKmMHFsIxQc

Saturday, August 29, 2009

week five's Journal Task

ThOUGHT POSE
VIZZINI



This is the thought pose for VIZZINI. I decide to give him a evil smile on his face. I tend to use this gesture for him because use the gesture for people to use when they are thinking some bad idea. And i make his eyes not look to the camera but looking to the air in order to describe he is thinking something so he is looking at somewhere else.

MAN IN BLACK

As we can see it is the thought pose for MAN IN BLACK. The motion and the facial express for this pose are not as strong as the pose for VIZZINI. It is maybe just a common thinking pose for every normal people. Having the arm cross in front of the chest. The the eyes are aslo looking to somewhere else.

BUTTERFRY



This is the thought pose for BUTTERFRY. What I want to do is the image for a lovely and innocent girl who is thinking something funny and braw. So I want BUTTERFRY looks very qute in this pic. I use one finger to hold her head and another hand is hehand of her body. The facial expression on her face is pretty innocent and kind of serious. And I try to create the kind of feel that only the child could have this such facial expression. And im happy with the result.


Mannequin Rig Exercise



This is the further exercise in mannequin rig. This exercise is about characters notice a coin on the ground and then pick it up. I was a little bit grown up from the first exercise. I could be able to create more complicated movement for the character. However, I still could not control the timing for the action very well. I started to do the action in the real life by myself and try to calculate the time for it. That does help me to have a basic idea about how to set up key pose in the correct time.

I also found that the body of the character may have strange movement during key poses. So I have to set another key frames between two key poses. However, sometime it wont could the fact a lot. I will go to do some research on this problem.





RESEARCH
Straightforward animation

This week I was studying straightforward animation. Although it is 2D animation, it will still help me geting the idea about the elements of animation. It helps me to understand what really matters in the animation. The originally goal of the animation is very important for every animatior to remember.


http://www.atarimagazines.com/startv3n8/art_and_anim.html

http://www.youtube.com/watch?v=DXZNg2EFxT0



Thursday, August 27, 2009