Saturday, August 29, 2009

week five's Journal Task

ThOUGHT POSE
VIZZINI



This is the thought pose for VIZZINI. I decide to give him a evil smile on his face. I tend to use this gesture for him because use the gesture for people to use when they are thinking some bad idea. And i make his eyes not look to the camera but looking to the air in order to describe he is thinking something so he is looking at somewhere else.

MAN IN BLACK

As we can see it is the thought pose for MAN IN BLACK. The motion and the facial express for this pose are not as strong as the pose for VIZZINI. It is maybe just a common thinking pose for every normal people. Having the arm cross in front of the chest. The the eyes are aslo looking to somewhere else.

BUTTERFRY



This is the thought pose for BUTTERFRY. What I want to do is the image for a lovely and innocent girl who is thinking something funny and braw. So I want BUTTERFRY looks very qute in this pic. I use one finger to hold her head and another hand is hehand of her body. The facial expression on her face is pretty innocent and kind of serious. And I try to create the kind of feel that only the child could have this such facial expression. And im happy with the result.


Mannequin Rig Exercise



This is the further exercise in mannequin rig. This exercise is about characters notice a coin on the ground and then pick it up. I was a little bit grown up from the first exercise. I could be able to create more complicated movement for the character. However, I still could not control the timing for the action very well. I started to do the action in the real life by myself and try to calculate the time for it. That does help me to have a basic idea about how to set up key pose in the correct time.

I also found that the body of the character may have strange movement during key poses. So I have to set another key frames between two key poses. However, sometime it wont could the fact a lot. I will go to do some research on this problem.





RESEARCH
Straightforward animation

This week I was studying straightforward animation. Although it is 2D animation, it will still help me geting the idea about the elements of animation. It helps me to understand what really matters in the animation. The originally goal of the animation is very important for every animatior to remember.


http://www.atarimagazines.com/startv3n8/art_and_anim.html

http://www.youtube.com/watch?v=DXZNg2EFxT0



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