http://www.tutorialized.com/view/tutorial/Use-Maya-Transfer-Maps-Tools-to-Create-Normal-Maps/25213
this is a tutorial that paul gave me for the normal mapping problem.
i have read it all and now i had some idea about the skills. this is something that i never thought at the first place. now i can understand that why the game characters have such high level detailed mesh but with only about 10,000 tris faces. this is very helpful to me. its like opening a new page for me. now i can free myslef to model a high detail character and then transfrom the details to a low level model with normal mapping.
paul also introduced another sotware call blender to deal with the uv mappin problem this week. i had a look and feel about the same. it is a very strong uv mapping software as well. i felt that it could aslo deal complex UV very well. however, i have alrdy finish the uvs for my characters in the scene. but i will try this software next time when i need to unwarp uvs.
this is the link i have read.
http://wiki.blender.org/index.php/Doc:Manual/Textures/UV/Unwrapping_a_Mesh unwarp a mesh
http://wiki.blender.org/index.php/Doc:Manual/Textures/UV/Managing_the_Layout managing the layout
http://wiki.blender.org/index.php/Doc:Manual/Textures/UV/Editing_the_Layout editing the layout
http://wiki.blender.org/index.php/Doc:Manual/Textures/UV/Applying_an_Image applying a picture
http://www.ibiblio.org/bvidtute/mytut/uvtut.avi this is a link to download a tutorial video. it is very helpful~~ after watching that i have alrdy have some idea about how to use blender.
after all, thx paul for providing this such helpful information.
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