http://www.tutorialized.com/view/tutorial/Use-Maya-Transfer-Maps-Tools-to-Create-Normal-Maps/25213
this is a tutorial that paul gave me for the normal mapping problem.
i have read it all and now i had some idea about the skills. this is something that i never thought at the first place. now i can understand that why the game characters have such high level detailed mesh but with only about 10,000 tris faces. this is very helpful to me. its like opening a new page for me. now i can free myslef to model a high detail character and then transfrom the details to a low level model with normal mapping.
paul also introduced another sotware call blender to deal with the uv mappin problem this week. i had a look and feel about the same. it is a very strong uv mapping software as well. i felt that it could aslo deal complex UV very well. however, i have alrdy finish the uvs for my characters in the scene. but i will try this software next time when i need to unwarp uvs.
this is the link i have read.
http://wiki.blender.org/index.php/Doc:Manual/Textures/UV/Unwrapping_a_Mesh unwarp a mesh
http://wiki.blender.org/index.php/Doc:Manual/Textures/UV/Managing_the_Layout managing the layout
http://wiki.blender.org/index.php/Doc:Manual/Textures/UV/Editing_the_Layout editing the layout
http://wiki.blender.org/index.php/Doc:Manual/Textures/UV/Applying_an_Image applying a picture
http://www.ibiblio.org/bvidtute/mytut/uvtut.avi this is a link to download a tutorial video. it is very helpful~~ after watching that i have alrdy have some idea about how to use blender.
after all, thx paul for providing this such helpful information.
Sunday, April 25, 2010
Wednesday, April 21, 2010
Assessment 3 modelling
LEON !!! FIRST~~YEAH
this is the male character i m working on in my story. he is a male centaur and his name is leon. it took me a lot of time to model it coz i have to model a human and a horse. but im quite happy with the outcome.
the lines look good and tidy. i think it will work fine with joints. im trying to think about that im modelling a game model. so i need to reduce as much faces as i can. however, if the character do not have enough faces, it will not work smoothly after the rig. So this will be the biggest problem that need to be concerned. i will find out the solution to that. i think there has to be a way to do that. coz i know most game characters do not contain more than ten thousand faces. but ten thousand faces are not enough to present a detailed game character. so i hope i could find a way to this ASAP. before that, wt i can do is just use "soft edges" and try to model the character as smooth as possible in the lowest display level.
HERE COMES OUR AVA~~
Ava is another character in the project. she is a female centaur. i saved sometime when i was modeling her coz i just need to finish the human body part for her. i copied the horse body part from Leon and change a little bit outlook in order to let it looks more like a female. after all, i merged them together. and Ava is finished~~~~
ROBOT
this is the male character i m working on in my story. he is a male centaur and his name is leon. it took me a lot of time to model it coz i have to model a human and a horse. but im quite happy with the outcome.
the lines look good and tidy. i think it will work fine with joints. im trying to think about that im modelling a game model. so i need to reduce as much faces as i can. however, if the character do not have enough faces, it will not work smoothly after the rig. So this will be the biggest problem that need to be concerned. i will find out the solution to that. i think there has to be a way to do that. coz i know most game characters do not contain more than ten thousand faces. but ten thousand faces are not enough to present a detailed game character. so i hope i could find a way to this ASAP. before that, wt i can do is just use "soft edges" and try to model the character as smooth as possible in the lowest display level.
i used UVLayout to finish the uv for leon. its a very strong software to deal with complex uvs speically for human's uv. it only took me about one hour to unwrap the uvs. i export the character to OBJ file from MAYA and then load into UVLayout. after unwraping the uvs, i reload this OBJ into Mudbox to paint the texture for it. it is the first time for me to use Mudbox, so it has been a little hard for me to control the brushes. however, mudbox could only have me a brief idea about the texture. i exported the texutre layer from mudbox and loaded into Photoshop to draw real texture. the texture is not 100% complete and i will do some more detailed texture in the next sesmter.
In the end, leon has 9404 tris faces which is not bad but not very good. coz i havent do the weapon for him, and it is just the lowest vision. i was trying to reduce his tris faces into 5000, but i failed...... coz im afraid of the range of the movement will be effected if i reduce the tris faces into 5000. however, i will try to reduce it again during the holidays. i will use this model in my project in this semester.
HERE COMES OUR AVA~~
Ava is another character in the project. she is a female centaur. i saved sometime when i was modeling her coz i just need to finish the human body part for her. i copied the horse body part from Leon and change a little bit outlook in order to let it looks more like a female. after all, i merged them together. and Ava is finished~~~~
i m quite happy with Ava's appearance as well. but i still got the same problem which is i cant help myself with reducing the amount of the faces. i still model her like i was modelling the object for a animation film. i put too many detail on her ear and hands. i hope it will work fine in unity otherwise i will have to reduce it.
I finish her UV in UvLayout as well. after that load into mudbox the paint the texture and then finish it in Photoshop. this is not the final vision. i will do more texture for her in the next semseter.
Ava has 9758 tris faces. its too much for this vision i think. again, hope she will runs good in the real time game engine
ROBOT
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